Tuesday, March 18, 2014

Modeling Reality with Virtual Worlds


Social networking sites are two dimensional whereas virtual worlds are three dimensional communities. People can create characters as their own in the virtual worlds to act and feel like themselves.

Virtual worlds are used in different ways. Most common is the gaming where players can play and enjoy the game with multiple persons. People can attain their virtual office remotely and work at their convenience. Students can join in virtual classroom to interact with instructors and other classmates. Companies can place their new products in the virtual campaign to attract new customers. Professional simulation can be used for training in the field of surgery, aviation and military.

Virtual worlds can overcome the distance and remoteness. We can visit any place and person virtually anytime.  People can work in the virtual office remotely. It can help the professionals to be trained up and work in the real world more efficiently. It can help people to be connected with community. People may abuse the other person emotionally. Some people may bypass the real world and be more engaged in the virtual worlds.

Virtual worlds can help people to be more imaginative and creative. There are no boundaries and no limitations. So anybody can explore where he wants to visit. He can enjoy music, talk with genius and express himself to the community.

I think, in the future, people will be more active with virtual office, education, fashion industries and professional simulation.  

 

Work Cited:

  1. After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/
  2. "I've Been in That Club, Just Not in Real Life" by Dave Itzkoff, The New York Times, January 6, 2008, available at http://www.nytimes.com/2008/01/06/arts/television/06itzk.html*
  3. No Budget, No Boundaries: It’s the Real You by RUTH LA FERLA, the New York Times, Oct 22, 2009 p. E1. Available at: http://www.nytimes.com/2009/10/22/fashion/22Avatar.html

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